![]() Gorogoa was released in December for PC and iOS, and will soon be available for PS4. A dedicated player could complete Gorogoa in a couple of hours, but it rewards a second play-through. As Roberts discussed with Kotaku, Gorogoa took him over seven years to create, and he landed on an interactive art project after experimenting with a graphic novel and playwriting. ![]() Roberts cites illustrator and puzzle designer Christopher Manson, known for his detailed woodcuts, as an inspiration, along with the work of Edward Gorey, Gustave Doré, and M.C. The non-sequential timeline of Gorogoa, in which you shift from the boy gathering five colorful orbs for the dragon, to him as an older man seeking to understand this youthful vision, is like a storybook that’s been cut into pieces. Also doing the artwork by hand unavoidably gives it a personal style.”Īll of the art was first sketched with pencil on paper, and then colored and shaded in Photoshop. ![]() “The motivation was mostly that I love drawing in pencil, and wanted part of the production process to be away from the keyboard and mouse. “Any given scene in the game is not a single drawing, but many layers of separate drawings,” Roberts told Hyperallergic. Later, ribbons from a trunk in one room match the banners on a castle, and ladders against the walls of an overgrown courtyard morph into railroad tracks. Early in the game, you have to connect a tree in a picture frame to one in a garden so an apple drops into a blue bowl. Instead players experiment with up to four square frames of art, looking for connections as the main character - a boy who glimpses a colossal dragon prowling his city - seeks to placate this otherworldly beast. Jason Roberts devoted years to hand-illustrating the fantastic world of Gorogoa, a puzzle game that has no dialogue or directions. Scene from Gorogoa (courtesy Annapurna Interactive)
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